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Actions (maps)/TSFS/060 106: Difference between revisions

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E1 Elite (talk | contribs)
m Parameter 1 updates
Crimsonum (talk | contribs)
m Added a note regarding the ambient rate/step value
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| {{Tt|Set ambient step}}
| {{Tt|Set ambient step}}
| style="text-align: center;" | 0
| style="text-align: center;" | 0
| style="text-align: center;" | Number
| style="text-align: center;" | Number{{fnl|3}}
| style="text-align: center;" | 0
| style="text-align: center;" | 0
| style="text-align: center;" | 0
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| {{Tt|Set ambient rate}}
| {{Tt|Set ambient rate}}
| style="text-align: center;" | 0
| style="text-align: center;" | 0
| style="text-align: center;" | Number
| style="text-align: center;" | Number{{fnl|3}}
| style="text-align: center;" | 0
| style="text-align: center;" | 0
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Revision as of 10:53, 22 March 2020

Code 1 Action Parameter types
#1 (P1) #2 (P2) #3 (P3) #4 (P4) #5 (P5) #6 (P6) #7 (P7)
60 Sell building 0 0 0 0 0 0 A
Attached building is sold
61 Turn off building 0 0 0 0 0 0 A
Attached building is turned off
62 Turn on building 0 0 0 0 0 0 A
Attached building is turned on
63 Apply 100 damage 0 Waypoint# 0 0 0 0 A
Detonates an explosion of [HE] warhead (with 100 points of Damage) at waypoint P2
64 Small Light flash 0 Waypoint# 0 0 0 0 A
Shows a small light flash at waypoint P2
65 Medium Light flash 0 Waypoint# 0 0 0 0 A
Shows a medium light flash at waypoint P2
66 Large Light flash 0 Waypoint# 0 0 0 0 A
Shows a large light flash at waypoint P2
67 Announce Win 0 0 0 0 0 0 A
EVA announcement that the player has won
68 Announce Lose 0 0 0 0 0 0 A
EVA announcement that the player has lost
69 Force end 0 0 0 0 0 0 A
Forces end of scenario
70 Destroy Tag 3 Tag ID 0 0 0 0 A
Destroy tag P2 and all attached triggers
71 Set ambient step 0 Number3 0 0 0 0 A
Sets ambient light fade step value to P2
72 Set ambient rate 0 Number3 0 0 0 0 A
Sets ambient light fade rate to P2
73 Set ambient light 0 Number 0 0 0 0 A
Sets ambient light to level P2
74 AI triggers begin 0 House# 0 0 0 0 A
Start AI triggers for house P2
Code 1 Action Parameter types
#1 (P1) #2 (P2) #3 (P3) #4 (P4) #5 (P5) #6 (P6) #7 (P7)
75 AI triggers stop 0 House# 0 0 0 0 A
Stop AI triggers for house P2
76 Ratio of AI trigger teams 0 Number 0 0 0 0 A
AI percentage of teams created for AI triggers (P2% are created for AI Triggers, (100-P2)% are for other teams)
77 Ratio of team aircraft 0 Number 0 0 0 0 A
AI percentage of aircraft created for teams (P2% are created for AI Triggers, (100-P2)% are for other teams)
78 Ratio of team infantry 0 Number 0 0 0 0 A
AI percentage of infantry created for teams (P2% are created for AI Triggers, (100-P2)% are for other teams)
79 Ratio of team units 0 Number 0 0 0 0 A
AI percentage of units created for teams (P2% are created for AI Triggers, (100-P2)% are for other teams)
80 Reinforcement 1 TeamType ID 0 0 0 0 Waypoint
Create reinforcement team P2 at waypoint P7.
81 Wakeup self 0 0 0 0 0 0 A
Breaks attached object out of sleep or harmless mode so as to enter guard mode
82 Wakeup all sleepers 0 0 0 0 0 0 A
Breaks all HOUSE's units out of sleep mode
83 Wakeup all harmless 0 0 0 0 0 0 A
Breaks all HOUSE's units out of harmless mode
84 Wakeup group 0 Group 0 0 0 0 A
Wakeup all HOUSE's units which (as received from their TaskForce) belong to group P2
85 Vein growth 0 0/1 = no/yes 0 0 0 0 A
Sets whether the Veins grow or not
86 Tiberium growth 0 0/1 = no/yes 0 0 0 0 A
Sets whether Tiberium grows or not
87 Ice growth 0 0/1 = no/yes 0 0 0 0 A
Sets whether ice grows or not
88 Particle Anim at 0 Particle# 0 0 0 0 Waypoint
Spawn particle P2 at waypoint P7
89 Remove Particle Anim at 0 Waypoint# 0 0 0 0 A
Remove all particles from waypoint P2
Code 1 Action Parameter types
#1 (P1) #2 (P2) #3 (P3) #4 (P4) #5 (P5) #6 (P6) #7 (P7)
90 Lightning strike at 0 Waypoint# 0 0 0 0 A
A single Ion Storm lightning bolt strikes at waypoint P2
91 Go Berzerk 0 0 0 0 0 0 A
Attached object goes berzerk (only works on Cyborg=yes infantry)
92 Activate Firestorm 0 0 0 0 0 0 A
Activates HOUSE's firestorm defense
93 Deactivate Firestorm 0 0 0 0 0 0 A
Deactivates HOUSE's firestorm defense
94 Ion-cannon strike 0 Waypoint# 0 0 0 0 A
Fires Ion-Cannon at waypoint P2
95 Nuke strike 0 0 0 0 0 0 Waypoint
Fires a Nuclear Missile (Multi Missile) at waypoint P7
96 Chem-missile strike 0 Waypoint# 0 0 0 0 A
Fires Chemical missile at waypoint P2
97 Toggle Train Cargo 0 0 0 0 0 0 A
Toggles state of [Basic]→TrainCrate
98 Play Sound Effect 0 Sound# 0 0 0 0 A
Plays sound P2 at random waypoint
99 Play Sound Effect At 0 Sound# 0 0 0 0 Waypoint
Plays sound effect P2 at waypoint P7
100 Play Ingame Movie 0 Movie# 0 0 0 0 A
Displays movie P2 in the minimap window. Player still has control of interface and units
101 Reshroud Map At 0 0 0 0 0 0 Waypoint
Reshrouds map around waypoint P7
102 Lightning Storm strike 0 0 0 0 0 0 Waypoint
HOUSE fires an Ion Storm at waypoint P7
103 Timer Text 0 Text# 0 0 0 0 A
Displays text P2 from tutorial.ini as the mission timer text
104 Flash Team 0 TeamType ID 0 0 0 0 A
Flashes all members of TeamType P2 for a certain number of frames
105 Talk Bubble 0 TeamType ID 0 0 0 0 A
Displays talk bubble over each member of TeamType P2
Code 1 Action Parameter types
#1 (P1) #2 (P2) #3 (P3) #4 (P4) #5 (P5) #6 (P6) #7 (P7)