ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

PrerequisiteFactory: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Nighthawk200 (talk | contribs)
m <insane>I will murder something!!!</insane>
Crimsonum (talk | contribs)
No edit summary
Line 13: Line 13:
}}
}}


Lists [[BuildingTypes]] that count as FACTORY in the prerequisite system. For more information, see [[The Prerequisite System]].
Lists [[BuildingTypes]] that count as {{tt|FACTORY}} in the [[The Prerequisite System|prerequisite system]].
 
{{bugs}}
 
When determining if it can build an object that has {{tt|FACTORY}} as its [[prerequisite]], the AI actually checks for buildings listed in {{f|BuildWeapons|link}} and not {{f|{{PAGENAME}}}}.

Revision as of 19:25, 18 April 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: PrerequisiteFactory
File(s): Rules(md).ini
Values: Comma-separated list of strings (names of BuildingTypes)
Default: null
Applicable to: General


Lists BuildingTypes that count as FACTORY in the prerequisite system.

Bugs/Side-Effects/Unexpected Limitations

When determining if it can build an object that has FACTORY as its prerequisite, the AI actually checks for buildings listed in BuildWeapons and not PrerequisiteFactory.