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SpawnRadius: Difference between revisions

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Crimsonum (talk | contribs)
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{{DeeZireInclusion}}<br />
{{flag
Specifies the radius, in pixels, from the center of the system within which to spawn further particles.
|files={{Categ|Rules(md).ini}}
|values={{values|unsigned integer}}
|types={{Categ|ParticleSystems}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
Defines the radius, in [[leptons]], of a circular area over which the particles in this system are randomly spawned.
 
'''Note:''' Only applicable to particle systems with {{f|BehavesLike|Smoke|link}}.

Latest revision as of 14:10, 2 May 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SpawnRadius
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: ParticleSystems


Defines the radius, in leptons, of a circular area over which the particles in this system are randomly spawned.

Note: Only applicable to particle systems with BehavesLike=Smoke.