ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
SpawnRadius: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Un-Deezire'd |
||
Line 1: | Line 1: | ||
{{ | {{flag | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|unsigned integer}} | |||
|types={{Categ|ParticleSystems}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Defines the radius, in [[leptons]], of a circular area over which the particles in this system are randomly spawned. | |||
'''Note:''' Only applicable to particle systems with {{f|BehavesLike|Smoke|link}}. |
Latest revision as of 14:10, 2 May 2021
Flag: | SpawnRadius |
File(s): | Rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | ParticleSystems |
Defines the radius, in leptons, of a circular area over which the particles in this system are randomly spawned.
Note: Only applicable to particle systems with BehavesLike=Smoke.