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OpenToppedAnim: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
|values={{Values|strings|[[InfantryTypes]]}}
|types={{Categ|General}}
|yr=yes
|rp=yes
}}
 
If an InfantryType has this weapon set as its OpenTransportWeapon= then this tag specifies the animation to be used when that unit fires its weapon when inside an OpenTopped=yes unit.<br />
If an InfantryType has this weapon set as its OpenTransportWeapon= then this tag specifies the animation to be used when that unit fires its weapon when inside an OpenTopped=yes unit.<br />
(Yuri's Revenge Only)
(Yuri's Revenge Only)


*Only one animation can be written here, not an animation list like [WeaponType] > Anim=
----
----
Necessary to add despite lack of rewrite:<br>
Necessary to add despite lack of rewrite:<br>
{{Automatictypelist|Animations|Animations}}
{{Automatictypelist|Animations|Animations}}
* {{f|OpenTopped|link}}

Revision as of 01:52, 9 June 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: OpenToppedAnim
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: InfantryTypes)
Applicable to: General


If an InfantryType has this weapon set as its OpenTransportWeapon= then this tag specifies the animation to be used when that unit fires its weapon when inside an OpenTopped=yes unit.
(Yuri's Revenge Only)

  • Only one animation can be written here, not an animation list like [WeaponType] > Anim=

Necessary to add despite lack of rewrite:

Automatic List Inclusion

Animations used as values for this flag are automatically listed under the internal [Animations] array. However no harm can be done by listing them manually.