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DeployFacing: Difference between revisions

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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Specifies the direction that this VehicleType will face before it DeploysInto= a BuildingType. This should be set to a value between 0 and 7 inclusive, with that value representing compass facings in a clockwise direction (with 0 being North). Note that due to the isometric view used in Red Alert 2, North is actually North West as you look at the screen.<br />
 
 
Supposed to specify the direction that this VehicleType will face before it DeploysInto= a BuildingType. This should be set to a value between 0 and 7 inclusive, with that value representing compass facings in a clockwise direction (with 0 being North). Note that due to the isometric view used in Red Alert 2, North is actually North West as you look at the screen.<br />
(Yuri's Revenge Only)
(Yuri's Revenge Only)
The tag appears to be non-working

Revision as of 22:08, 3 July 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DeployFacing
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.





Supposed to specify the direction that this VehicleType will face before it DeploysInto= a BuildingType. This should be set to a value between 0 and 7 inclusive, with that value representing compass facings in a clockwise direction (with 0 being North). Note that due to the isometric view used in Red Alert 2, North is actually North West as you look at the screen.
(Yuri's Revenge Only)

The tag appears to be non-working