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SuperAnim: Difference between revisions
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Created page with "The SuperAnim logic works in four parts. An anim to play once while going from not ready to ready An anim to loop while the superweapon is ready An anim to play while going..." |
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The SuperAnim logic works in four parts | The SuperAnim logic works in four parts: | ||
An anim to play once while going from not ready to ready | |||
An anim to loop while the superweapon is ready | *An anim to play once while going from not ready to ready | ||
An anim to play while going from ready to fire to not ready | *An anim to loop while the superweapon is ready | ||
An anim to loop while the superweapon is not ready | *An anim to play while going from ready to fire to not ready | ||
*An anim to loop while the superweapon is not ready | |||
SuperAnim= is the first of these that loops while the superweapon is not charged | SuperAnim= is the first of these that loops while the superweapon is not charged |
Latest revision as of 13:05, 4 July 2021
The SuperAnim logic works in four parts:
- An anim to play once while going from not ready to ready
- An anim to loop while the superweapon is ready
- An anim to play while going from ready to fire to not ready
- An anim to loop while the superweapon is not ready
SuperAnim= is the first of these that loops while the superweapon is not charged