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Supress: Difference between revisions
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==See also== | ==See also== | ||
*[http://ppmsite.com/forum/viewtopic.php?p=417695#417695 LH_Mouse's detailed explanation of how this flag works] | *[http://ppmsite.com/forum/viewtopic.php?p=417695#417695 LH_Mouse's detailed explanation of how this flag works] | ||
*[FireSuppress] | *[[FireSuppress]] |
Revision as of 12:40, 10 April 2022
Flag: | Supress |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and specifies whether or not the object with this weapon should scan for nearby friendly objects and be discouraged from firing if they are present. The range scanned is specified by the FireSupress= statement in the [CombatDamage] section.