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AutocreateTime: Difference between revisions
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{{ | {{Flag | ||
The average time, in minutes, between the computer creating AI team types that are flagged to be auto-created. | |name={{PAGENAME}} | ||
|files={{Categ|ini=rules}} | |||
|values={{Values|unsigned integer}} | |||
|types={{Categ|AI}} | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|tsobsolete=yes | |||
}} | |||
The average time, in minutes (on 15 [[frames|FPS]]), between the computer creating AI [[TeamTypes|team types]] that are flagged to be auto-created. |
Latest revision as of 17:15, 4 September 2022
Flag: | AutocreateTime |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | AI |
Logic related to AutocreateTime, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
The average time, in minutes (on 15 FPS), between the computer creating AI team types that are flagged to be auto-created.