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YSortAdjust: Difference between revisions
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Defines the adjustment, in leptons, to apply when sorting this [[animation]] object in its [[layer]]. In most cases, this affects how the animation is drawn relative to other objects on the same layer. By default, objects are sorted based on the sum of their X and Y coordinates, on which {{f|{{PAGENAME}}}} is directly applied. Therefore, negative numbers sort the animation behind and positive numbers sort the animation in front of other objects. | Defines the adjustment, in leptons, to apply when sorting this [[animation]] object in its [[layer]]. In most cases, this affects how the animation is drawn relative to other objects on the same layer. By default, objects are sorted based on the sum of their X and Y coordinates, on which {{f|{{PAGENAME}}}} is directly applied. Therefore, negative numbers sort the animation behind and positive numbers sort the animation in front of other objects. | ||
{{Bugs}} | |||
*{{f|{{PAGENAME}}}} only works on the ground [[layer]]. | |||
==See also== | ==See also== |
Revision as of 15:11, 5 February 2023
Flag: | YSortAdjust |
File(s): | Art(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | Animations |
Defines the adjustment, in leptons, to apply when sorting this animation object in its layer. In most cases, this affects how the animation is drawn relative to other objects on the same layer. By default, objects are sorted based on the sum of their X and Y coordinates, on which YSortAdjust is directly applied. Therefore, negative numbers sort the animation behind and positive numbers sort the animation in front of other objects.
Bugs/Side-Effects/Unexpected Limitations
- YSortAdjust only works on the ground layer.