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FreeBuildup: Difference between revisions
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Created page with "{{Flag |files={{Categ|art(md).ini}} |values=boolean |default=no |types={{Categ|BuildingTypes}} |ts=yes |fs=yes |ra2obsolete=yes }} If set, the buildup animation of this build..." |
Not obsolete in RA2. |
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Line 6: | Line 6: | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
| | |hp=yes | ||
|ra2=yes | |||
}} | }} | ||
{{obsolete|{{yr}}}} | |||
If set, the buildup animation of this building will be cleared from the internal memory (RAM) once the animation has completed. Use this in conjunction with | If set, the [[buildup]] animation of this building will be cleared from the internal memory (RAM) once the animation has completed. Use this in conjunction with {{f|DemandLoadBuildup|link}}, which loads the animation only when it's required during the game. This was especially meaningful in the days when RAM was far more limited and had to be conserved. | ||
== See Also == | == See Also == |
Latest revision as of 07:48, 26 October 2023
Flag: | FreeBuildup |
File(s): | art(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | BuildingTypes |
Logic related to FreeBuildup, as a whole or in part, is obsolete in Yuri's Revenge.
If set, the buildup animation of this building will be cleared from the internal memory (RAM) once the animation has completed. Use this in conjunction with DemandLoadBuildup, which loads the animation only when it's required during the game. This was especially meaningful in the days when RAM was far more limited and had to be conserved.