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CarryOverMoney: Difference between revisions

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modified the definition of CarryOverCap
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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Used in single player missions only. Flag which can be set to 'yes' or 'no' and determines whether or not credits are carried from one mission to the next. This is used where there may be limited harvesting or production facilities in the mission. The effect of this is that the player will start this mission with any credits he had remaining from the previous one when this flag is set to 'yes'.
Used in single player missions only. Fill a number. This is the percentage of credits inherited from the previous one. For example, filling 0.100000 is 10%. The specific amount of credits shall not exceed the value of CarryOverCap.

Revision as of 06:34, 12 June 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CarryOverMoney
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Used in single player missions only. Fill a number. This is the percentage of credits inherited from the previous one. For example, filling 0.100000 is 10%. The specific amount of credits shall not exceed the value of CarryOverCap.