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CarryOverMoney: Difference between revisions
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modified the definition of CarryOverCap |
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Used in single player missions only. Fill a number. This is the percentage of credits inherited from the previous | Used in single player missions only. Fill a number. This is the percentage of credits inherited from the previous mission. For example, filling 0.100000 is 10%. The specific amount of credits shall not exceed the value of CarryOverCap. |
Latest revision as of 06:42, 12 June 2024
Flag: | CarryOverMoney |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Used in single player missions only. Fill a number. This is the percentage of credits inherited from the previous mission. For example, filling 0.100000 is 10%. The specific amount of credits shall not exceed the value of CarryOverCap.