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UnloadingClass: Difference between revisions

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{{Bugs}}
{{Bugs}}
*<b><u>[[VehicleTypes]]</u></b> that is defined in the section <b><u><font style="Color:blue">UnloadingClass</font></u></b> always has <b><u>[[Turret]]</u></b>
*<b><u>[[VehicleTypes]]</u></b> that is defined in the section <b><u><font style="Color:blue">UnloadingClass</font></u></b> always has <b><u>[[Turret]]</u></b> ;<b><u>{{f|TurretSpins|yes|Link}}</u></b>working under this error as well.

Revision as of 13:59, 15 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: UnloadingClass
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: VehicleTypes)
Default: none
Applicable to: VehicleTypes


Specifies the vehicle that this unit should turn into when performing a special function. The unit doesn't actually turn into another vehicle, though, and usually only the Image value is read. The default value 'none' means that the original unit's image will be used.

Notes

Although this tag is parsed for all TechnoTypes, the logic works only for VehicleTypes that make use of Dock and IsSimpleDeployer.

Bugs/Side-Effects/Unexpected Limitations