ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

StartSound: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Testid123 (talk | contribs)
mNo edit summary
Testid123 (talk | contribs)
mNo edit summary
Line 5: Line 5:
|default=none
|default=none
|types={{Categ|SuperWeaponTypes}}, {{Categ|Animations}}
|types={{Categ|SuperWeaponTypes}}, {{Categ|Animations}}
|ts=yes
|ets=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes

Revision as of 16:14, 21 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: StartSound
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Names of Sounds)
Default: none
Applicable to: SuperWeaponTypes, Animations


Specifies a sound (from sound(md).ini [SoundList]) to be played upon the activation of a SuperWeaponType with Type=ForceShield set.

sound to play when the voxel anim is created (Voxel Debris types) sound to play when the Animations Playing (Art.ini,Artmd.ini)