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SprayAttack: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|values={{values|Booleans}} | |||
|default=no | |||
|types={{Categ|Warhead|Warheads}} | |||
|yr=yes | |||
}} | |||
Can be set to 'yes' or 'no' and is used to specify that this units Primary= weapon is randomly sprayed around the unit itself rather than fired at a target using the normal rules of a projectile. The effect is that the weapon is fired at a random cell at any one of the 8 standard compass directions from the unit, rather than at the selected target itself. This was intended for the Chaos Drone although it does not get used as the designers opted to make it 'simple deploy' to fire its weapon instead, then made that weapon affect an area around it.<br /> | Can be set to 'yes' or 'no' and is used to specify that this units Primary= weapon is randomly sprayed around the unit itself rather than fired at a target using the normal rules of a projectile. The effect is that the weapon is fired at a random cell at any one of the 8 standard compass directions from the unit, rather than at the selected target itself. This was intended for the Chaos Drone although it does not get used as the designers opted to make it 'simple deploy' to fire its weapon instead, then made that weapon affect an area around it.<br /> | ||
(Yuri's Revenge Only) | (Yuri's Revenge Only) |
Revision as of 03:57, 15 September 2024
Flag: | SprayAttack |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Warheads |
Can be set to 'yes' or 'no' and is used to specify that this units Primary= weapon is randomly sprayed around the unit itself rather than fired at a target using the normal rules of a projectile. The effect is that the weapon is fired at a random cell at any one of the 8 standard compass directions from the unit, rather than at the selected target itself. This was intended for the Chaos Drone although it does not get used as the designers opted to make it 'simple deploy' to fire its weapon instead, then made that weapon affect an area around it.
(Yuri's Revenge Only)
Bugs/Side-Effects/Unexpected Limitations
- Adding this to Parasite units This will cause strange behavior regarding parasitic units.
The Parasitic unit will attack its target and then reveal itself again It was as if it had been hit by a weapon that had Sonic=yes on its warhead