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In the first case, the bolt by Yuri's Revenge default is a Blue/White line of interwoven lightning. In the second case, the bolt is by default a Yellow/White line. The second case is typically used for an overcharged Tesla Coil, where the Tesla Coil is charged by at least 2 Tesla Troopers. | In the first case, the bolt by Yuri's Revenge default is a Blue/White line of interwoven lightning. In the second case, the bolt is by default a Yellow/White line. The second case is typically used for an overcharged Tesla Coil, where the Tesla Coil is charged by at least 2 Tesla Troopers. | ||
==Note== | |||
*Weapons that use the tag <b>IsElectric Bolt=yes</b>, if used with too many simultaneous attacks(For example 20 <b>Tesla Coils</b> attack enemies at once), will affect the game speed. |
Latest revision as of 05:43, 24 September 2024
Flag: | IsElectricBolt |
File(s): | rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Weapons |
If set, the engine will draw an electric bolt along the projectile path. The colors of the bolt are derived from palette.pal: position #10 (0x0A, slightly desaturated, darker blue) and position #15 (0x0F, white). The bolt can be drawn in an alternate color scheme if IsAlternateColor=yes.
In the first case, the bolt by Yuri's Revenge default is a Blue/White line of interwoven lightning. In the second case, the bolt is by default a Yellow/White line. The second case is typically used for an overcharged Tesla Coil, where the Tesla Coil is charged by at least 2 Tesla Troopers.
Note
- Weapons that use the tag IsElectric Bolt=yes, if used with too many simultaneous attacks(For example 20 Tesla Coils attack enemies at once), will affect the game speed.