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LaserFence: Difference between revisions
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{{ | {{Flag | ||
Residual from Tiberian Sun. Can be set to 'yes' or 'no' and determines if this | |name={{PAGENAME}} | ||
|files={{Categ|ini=rules}} | |||
|values={{values|Booleans}} | |||
|default=no | |||
|types={{Categ|BuildingTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Residual from Tiberian Sun. Can be set to 'yes' or 'no' and determines if this [[BuildingTypes]] acts as a Laser Fence. This means the structure acts like a wall and will automatically be created between two structures with {{f|LaserFencePost|yes|link}} set if they are present. The structure's SHP sequence must also be structured so that there are an equal number of frames for its enabled (supplied with power) and disabled (has no power) states. This is special case for the 'wall' logic, where this structure acts purely as the 'lengths' of the wall. |
Revision as of 00:37, 6 October 2024
Flag: | LaserFence |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes |
Residual from Tiberian Sun. Can be set to 'yes' or 'no' and determines if this BuildingTypes acts as a Laser Fence. This means the structure acts like a wall and will automatically be created between two structures with LaserFencePost=yes set if they are present. The structure's SHP sequence must also be structured so that there are an equal number of frames for its enabled (supplied with power) and disabled (has no power) states. This is special case for the 'wall' logic, where this structure acts purely as the 'lengths' of the wall.