ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

LaserFence: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Testid123 (talk | contribs)
mNo edit summary
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Residual from Tiberian Sun. Can be set to 'yes' or 'no' and determines if this BuildingType acts as a Laser Fence. This means the structure acts like a wall and will automatically be created between two structures with LaserFencePost=yes set if they are present. The structure's SHP sequence must also be structured so that there are an equal number of frames for its enabled (supplied with power) and disabled (has no power) states. This is special case for the 'wall' logic, where this structure acts purely as the 'lengths' of the wall.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|values={{values|Booleans}}
|default=no
|types={{Categ|BuildingTypes}}
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
}}
Residual from Tiberian Sun. Can be set to 'yes' or 'no' and determines if this [[BuildingTypes]] acts as a Laser Fence. This means the structure acts like a wall and will automatically be created between two structures with {{f|LaserFencePost|yes|link}} set if they are present. The structure's SHP sequence must also be structured so that there are an equal number of frames for its enabled (supplied with power) and disabled (has no power) states. This is special case for the 'wall' logic, where this structure acts purely as the 'lengths' of the wall.

Revision as of 00:37, 6 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LaserFence
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


Residual from Tiberian Sun. Can be set to 'yes' or 'no' and determines if this BuildingTypes acts as a Laser Fence. This means the structure acts like a wall and will automatically be created between two structures with LaserFencePost=yes set if they are present. The structure's SHP sequence must also be structured so that there are an equal number of frames for its enabled (supplied with power) and disabled (has no power) states. This is special case for the 'wall' logic, where this structure acts purely as the 'lengths' of the wall.