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Difference between revisions of "ZFudgeCliff"

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{{DeeZireInclusion}}<br />
+
{{Flag
 +
|name={{PAGENAME}}
 +
|files={{Categ|ini=rules}}
 +
|values={{values|signed integers}}
 +
|default=0
 +
|types={{categ|InfantryTypes}},{{categ|VehicleTypes}},{{categ|AircraftTypes}}
 +
|ts=yes
 +
|fs=yes
 +
|hp=yes
 +
|ra2=yes
 +
|yr=yes
 +
|ares=yes
 +
}}
 
Specifies the adjustment to this VehicleTypes Z position (i.e. how far 'in to' or 'out of' the screen it appears) when it is behind rocks and is used to calculate the amount of displacement it causes to impassable isometric tile types. This is normally a negative figure, indicating that the terrain type should be further into the screen hence behind the relevant object.
 
Specifies the adjustment to this VehicleTypes Z position (i.e. how far 'in to' or 'out of' the screen it appears) when it is behind rocks and is used to calculate the amount of displacement it causes to impassable isometric tile types. This is normally a negative figure, indicating that the terrain type should be further into the screen hence behind the relevant object.

Latest revision as of 17:11, 22 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ZFudgeCliff
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: InfantryTypes,VehicleTypes,AircraftTypes


Specifies the adjustment to this VehicleTypes Z position (i.e. how far 'in to' or 'out of' the screen it appears) when it is behind rocks and is used to calculate the amount of displacement it causes to impassable isometric tile types. This is normally a negative figure, indicating that the terrain type should be further into the screen hence behind the relevant object.