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ExitCoord: Difference between revisions
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* increasing X moves the exit coordinate to bottom-right, decreasing moves it top-left. | * increasing X moves the exit coordinate to bottom-right, decreasing moves it top-left. | ||
* increasing Y moves the exit coordinate to bottom-left, decreasing moves it top-right. | * increasing Y moves the exit coordinate to bottom-left, decreasing moves it top-right. | ||
* Z | * Z would adjust depth/height, but this has not been demonstrated to have an effect. | ||
==Notes== | ==Notes== |
Latest revision as of 21:34, 1 December 2024
Flag: | ExitCoord |
File(s): | rules(md).ini |
Values: | Comma-separated list of integers. |
Default: | 0,0,0 |
Applicable to: | BuildingTypes |
Specifies the offset, in leptons, for the coordinate from which units will exit this building when they have been created from it. Applies only if the structure has Factory=VehicleType or Factory=InfantryType set.
Expressed in X,Y,Z format:
- increasing X moves the exit coordinate to bottom-right, decreasing moves it top-left.
- increasing Y moves the exit coordinate to bottom-left, decreasing moves it top-right.
- Z would adjust depth/height, but this has not been demonstrated to have an effect.
Notes
- The location of the exit coordinate origin (0,0,0) depends on the factory type and additional flags.
- The initial rally point (the cell to which units will move to after exiting the factory) is hardcoded and depends on the factory type and additional flags.
See this tutorial for more information.