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PhysicalSize: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|integer}}
|default=0
|types={{categ|InfantryTypes}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
}}
Specifies the amount of Z-fudge to apply to this InfantryType to ensure display is consistent to all other objects in the game. Multiply this value by 10 to get the Z-adjustment. All infantry units should have a value of '1' (meaning a Z-adjustment of 10). It is not known if this is related to any other logic in Red Alert 2.
Specifies the amount of Z-fudge to apply to this InfantryType to ensure display is consistent to all other objects in the game. Multiply this value by 10 to get the Z-adjustment. All infantry units should have a value of '1' (meaning a Z-adjustment of 10). It is not known if this is related to any other logic in Red Alert 2.

Latest revision as of 10:16, 17 December 2024

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Flag: PhysicalSize
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: InfantryTypes


Specifies the amount of Z-fudge to apply to this InfantryType to ensure display is consistent to all other objects in the game. Multiply this value by 10 to get the Z-adjustment. All infantry units should have a value of '1' (meaning a Z-adjustment of 10). It is not known if this is related to any other logic in Red Alert 2.