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PhysicalSize: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|integer}} | |||
|default=0 | |||
|types={{categ|InfantryTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Specifies the amount of Z-fudge to apply to this InfantryType to ensure display is consistent to all other objects in the game. Multiply this value by 10 to get the Z-adjustment. All infantry units should have a value of '1' (meaning a Z-adjustment of 10). It is not known if this is related to any other logic in Red Alert 2. | Specifies the amount of Z-fudge to apply to this InfantryType to ensure display is consistent to all other objects in the game. Multiply this value by 10 to get the Z-adjustment. All infantry units should have a value of '1' (meaning a Z-adjustment of 10). It is not known if this is related to any other logic in Red Alert 2. |
Latest revision as of 10:16, 17 December 2024
Flag: | PhysicalSize |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | InfantryTypes |
Specifies the amount of Z-fudge to apply to this InfantryType to ensure display is consistent to all other objects in the game. Multiply this value by 10 to get the Z-adjustment. All infantry units should have a value of '1' (meaning a Z-adjustment of 10). It is not known if this is related to any other logic in Red Alert 2.