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Refinery: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines that this BuildingType is an Ore Refinery (i.e. it holds and processes Ore and Gems and transfers that to the player in terms of Credits). Also used for AI targeting.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|bool}}
|default=no
|types={{categ|BuildingTypes}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
}}
Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines that this BuildingType is an Ore Refinery (i.e. it holds and processes Ore and Gems and transfers that to the player in terms of Credits). Also used for AI targeting.

Latest revision as of 08:18, 22 December 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Refinery
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


Can be set to 'yes' or 'no' and determines that this BuildingType is an Ore Refinery (i.e. it holds and processes Ore and Gems and transfers that to the player in terms of Credits). Also used for AI targeting.