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DeploySound: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This specifies the generic sound to make when units are commanded to deploy by double clicking them, through the hotkey defined in KEYBOARD.INI or through the Advanced Command Bar (if defined in UI.INI). NOTE: although parsed and valid in Red Alert 2 this is not used, probably because this is a generic sound made by all units regardless of what they are or what side they belong to. Can be any sound as defined in the SOUND.INI file but is usually a voice.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=Strings (names of [[Sound]]s)
|default=none
|types={{categ|AudioVisual}}
|ra2=yes
|yr=yes
}}
This specifies the generic sound to make when units are commanded to deploy by double clicking them, through the hotkey defined in KEYBOARD.INI or through the Advanced Command Bar (if defined in UI.INI). NOTE: although parsed and valid in [[Red Alert 2]] this is not used, probably because this is a generic sound made by all units regardless of what they are or what side they belong to. Can be any sound as defined in the SOUND.INI file but is usually a voice.
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Specifies the sound made by this VehicleType which deploys into a BuildingType when it is ordered to deploy. Can be set to any valid entry from the SOUND.INI file. Although present and parsed in Red Alert 2, this only appears to work in Yuri's Revenge.
Specifies the sound made by this [[VehicleTypes]] which deploys into a [[BuildingTypes]] when it is ordered to deploy. Can be set to any valid entry from the SOUND.INI file. Although present and parsed in [[Red Alert 2]], this only appears to work in [[Yuri's Revenge]].

Revision as of 14:17, 4 January 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DeploySound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: AudioVisual
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This specifies the generic sound to make when units are commanded to deploy by double clicking them, through the hotkey defined in KEYBOARD.INI or through the Advanced Command Bar (if defined in UI.INI). NOTE: although parsed and valid in Red Alert 2 this is not used, probably because this is a generic sound made by all units regardless of what they are or what side they belong to. Can be any sound as defined in the SOUND.INI file but is usually a voice.


Specifies the sound made by this VehicleTypes which deploys into a BuildingTypes when it is ordered to deploy. Can be set to any valid entry from the SOUND.INI file. Although present and parsed in Red Alert 2, this only appears to work in Yuri's Revenge.