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SpawnReloadRate: Difference between revisions
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{{ | {{Flag | ||
The rate, in frames, at which this object reloads itself with expended spawned objects. This should be set to '0' for objects which spawn 'missiles' (special case AircraftTypes which have MissileSpawn | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|integer}} | |||
|default=0 | |||
|types={{categ|TechnoTypes}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
The rate, in frames, at which this object reloads itself with expended spawned objects. This should be set to ''' '0' ''' for objects which spawn ''' 'missiles' ''' (special case [[AircraftTypes]] which have {{f|MissileSpawn|yes|link}} set) so that they don't attempt to return. |
Revision as of 07:06, 12 January 2025
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Flag: | SpawnReloadRate |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | TechnoTypes |
The rate, in frames, at which this object reloads itself with expended spawned objects. This should be set to '0' for objects which spawn 'missiles' (special case AircraftTypes which have MissileSpawn=yes set) so that they don't attempt to return.