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Bunkerable: Difference between revisions
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EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
m even able but |
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|values={{Values|boolean}} | |values={{Values|boolean}} | ||
|default=yes (VehicleTypes), no (InfantryTypes, AircraftTypes, BuildingTypes) | |default=yes (VehicleTypes), no (InfantryTypes, AircraftTypes, BuildingTypes) | ||
|types={{Categ|VehicleTypes}} | |types={{Categ|VehicleTypes}} | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
Determines whether or not the specified vehicle is able to enter a structure that has {{f|Bunker|yes|link}} set on it. In order to use this logic properly, the vehicle must have {{f|Turret|yes|link}} set on it and its {{f|SpeedType|link}} must not be {{tt|Hover}}. In addition, parasited units are not allowed to enter. | Determines whether or not the specified vehicle is able to enter a structure that has {{f|Bunker|yes|link}} set on it. In order to use this logic properly, the vehicle must have {{f|Turret|yes|link}} set on it and its {{f|SpeedType|link}} must not be {{tt|Hover}}. In addition, parasited units are not allowed to enter. | ||
Additionally, when {{f|Locomotor|Mech/Hover/Fly|link}}, although it has the Enter cursor, it can only move next to it and cannot actually enter. | |||
*Note: If not set manually, [[VehicleTypes|VehicleType]] with {{f|Locomotor|Hover|link}} will default to {{f|SpeedType|Hover|link}}, which will be affected by the first disabling effect. |
Revision as of 12:47, 30 January 2025
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Flag: | Bunkerable |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes (VehicleTypes), no (InfantryTypes, AircraftTypes, BuildingTypes) |
Applicable to: | VehicleTypes |
Determines whether or not the specified vehicle is able to enter a structure that has Bunker=yes set on it. In order to use this logic properly, the vehicle must have Turret=yes set on it and its SpeedType must not be Hover. In addition, parasited units are not allowed to enter.
Additionally, when Locomotor=Mech/Hover/Fly, although it has the Enter cursor, it can only move next to it and cannot actually enter.
- Note: If not set manually, VehicleType with Locomotor=Hover will default to SpeedType=Hover, which will be affected by the first disabling effect.