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BunkerWallsDownSound: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This specifies the sound to make when a VehicleType enters a BuildingType with Bunker=yes set and the walls go back down. Can be any sound as defined in the SOUND.INI file.<br />
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|bool}}
|default=no
|types={{categ|BuildingTypes}}
|yr=yes
}}
This specifies the sound to make when a [[VehicleTypes]] enters a BuildingType with {{f|Bunker|yes|link}} set and the walls go back down. Can be any sound as defined in the SOUND.INI file.<br />
(Yuri's Revenge Only)
(Yuri's Revenge Only)
==Note==
*If you want to hear different sounds in different buildings, disable this tag, '''(BunkerWallsDownSound=Dummy)''' Then add sound to the animation in the tag [[SpecialAnimThree]],[[SpecialAnimThreeDamaged]] of buildings instead.
==See Also==
[[BunkerWallsUpSound]]

Revision as of 14:50, 4 February 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BunkerWallsDownSound
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


This specifies the sound to make when a VehicleTypes enters a BuildingType with Bunker=yes set and the walls go back down. Can be any sound as defined in the SOUND.INI file.
(Yuri's Revenge Only)

Note

  • If you want to hear different sounds in different buildings, disable this tag, (BunkerWallsDownSound=Dummy) Then add sound to the animation in the tag SpecialAnimThree,SpecialAnimThreeDamaged of buildings instead.

See Also

BunkerWallsUpSound