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BunkerWallsDownSound: Difference between revisions
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{{ | {{Flag | ||
This specifies the sound to make when a | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|bool}} | |||
|default=no | |||
|types={{categ|BuildingTypes}} | |||
|yr=yes | |||
}} | |||
This specifies the sound to make when a [[VehicleTypes]] enters a BuildingType with {{f|Bunker|yes|link}} set and the walls go back down. Can be any sound as defined in the SOUND.INI file.<br /> | |||
(Yuri's Revenge Only) | (Yuri's Revenge Only) | ||
==Note== | |||
*If you want to hear different sounds in different buildings, disable this tag, '''(BunkerWallsDownSound=Dummy)''' Then add sound to the animation in the tag [[SpecialAnimThree]],[[SpecialAnimThreeDamaged]] of buildings instead. | |||
==See Also== | |||
[[BunkerWallsUpSound]] |
Revision as of 14:50, 4 February 2025
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Flag: | BunkerWallsDownSound |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes |
This specifies the sound to make when a VehicleTypes enters a BuildingType with Bunker=yes set and the walls go back down. Can be any sound as defined in the SOUND.INI file.
(Yuri's Revenge Only)
Note
- If you want to hear different sounds in different buildings, disable this tag, (BunkerWallsDownSound=Dummy) Then add sound to the animation in the tag SpecialAnimThree,SpecialAnimThreeDamaged of buildings instead.