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DeathFish (talk | contribs)
m This issue still exists in {{YR}}
Crimsonum (talk | contribs)
Added a gif demonstrating the bug
 
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{{bugs}}
{{bugs}}
{{f|Start}} gets doubled if the animation is created via {{f|Next|link}}. For example, {{f|Start|10}} will in fact start the animation from the 20th (0-based) frame.
[[File:Next-anim-start-doubled.gif|thumb|Note the jumps in this sequence caused by the bug. Click on the image for more information.]]{{f|Start}} gets doubled if the animation is created via {{f|Next|link}}. For example, {{f|Start|10}} will in fact start the animation from the 20th (0-based) frame.


This also has some impact on Animation Looping, see: [[Animation Looping#Bugs]].
This also has some impact on Animation Looping, see: [[Animation Looping#Bugs]].


It will inevitably insert an even frame (0-based) / odd frame (1-based), thus preventing you from controlling the looped animation to stay on a specific frame.
It will inevitably insert an even frame (0-based) / odd frame (1-based), thus preventing you from controlling the looped animation to stay on a specific frame.

Latest revision as of 20:35, 25 February 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Start
File(s): Art(md).ini
Values: Unsigned integers
Default: 0
Applicable to: Animations


Specifies the 0-based starting frame of this animation's first loop. See Animation Looping for more info.

Bugs/Side-Effects/Unexpected Limitations

Note the jumps in this sequence caused by the bug. Click on the image for more information.
Start gets doubled if the animation is created via Next. For example, Start=10 will in fact start the animation from the 20th (0-based) frame.

This also has some impact on Animation Looping, see: Animation Looping#Bugs.

It will inevitably insert an even frame (0-based) / odd frame (1-based), thus preventing you from controlling the looped animation to stay on a specific frame.