ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

MoveSound: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Testid123 (talk | contribs)
mNo edit summary
ATHSE (talk | contribs)
add Idle note
Line 9: Line 9:
}}
}}
Specifies the sound made by this [[VehicleTypes]] or [[InfantryTypes]] when it moves or changes direction to move. Can be set to any valid entry from the SOUND.INI file.
Specifies the sound made by this [[VehicleTypes]] or [[InfantryTypes]] when it moves or changes direction to move. Can be set to any valid entry from the SOUND.INI file.
== Notes ==
Setting an IdleRate on [[VehicleTypes]] units to non-zero values, ie. IdleRate=25, will cause the sound to be played incrementally even when stopped, with a noticeable fade-in and fade-out effect.

Revision as of 12:07, 19 March 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MoveSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: InfantryTypes,VehicleTypes


Specifies the sound made by this VehicleTypes or InfantryTypes when it moves or changes direction to move. Can be set to any valid entry from the SOUND.INI file.

Notes

Setting an IdleRate on VehicleTypes units to non-zero values, ie. IdleRate=25, will cause the sound to be played incrementally even when stopped, with a noticeable fade-in and fade-out effect.