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Passengers: Difference between revisions

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Functionality difference between games:
Functionality difference between games:
#RA/CS/AM
*RA/CS/AM
::*capacity is an absolute passenger capacity, every passenger unit using up one slot.
::*capacity is an absolute passenger capacity, every passenger unit using up one slot.
#TS/FS/RA2/YR
*TS/FS/RA2/YR
::*passenger capacity equals the transport units own {{f|Size|link}} if not specified.
::*passenger capacity equals the transport units own {{f|Size|link}} if not specified.
::*capacity is the limit of all passenger {{f|Size|link}} values combined allowed to enter.
::*capacity is the limit of all passenger {{f|Size|link}} values combined allowed to enter.

Latest revision as of 16:15, 20 March 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Passengers
File(s): Rules(md).ini
Values: integers
Default: 0
Applicable to: VehicleTypes, AircraftTypes, BuildingTypes


On VehicleTypes and AircraftTypes

This tag defines the transport units capacity, and is required for all transports. A transport vehicle is defined by the Category=Transport tag.

Functionality difference between games:

  • RA/CS/AM
  • capacity is an absolute passenger capacity, every passenger unit using up one slot.
  • TS/FS/RA2/YR
  • passenger capacity equals the transport units own Size if not specified.
  • capacity is the limit of all passenger Size values combined allowed to enter.
  • passengers exceeding this transport units SizeLimit are not allowed to enter.
  • transport unit should have PipScale=Passengers set.

Caveat: Certain objects have additional hardcoded conditions preventing some objects from entering others.

On BuildingTypes

In YR, this tag determines the amount of objects allowed inside if this structure has InfantryAbsorb=yes or UnitAbsorb=yes.

Unlike on transports, each object takes up exactly one slot.