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Passengers: Difference between revisions
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Functionality difference between games: | Functionality difference between games: | ||
*RA/CS/AM | |||
::*capacity is an absolute passenger capacity, every passenger unit using up one slot. | ::*capacity is an absolute passenger capacity, every passenger unit using up one slot. | ||
*TS/FS/RA2/YR | |||
::*passenger capacity equals the transport units own {{f|Size|link}} if not specified. | ::*passenger capacity equals the transport units own {{f|Size|link}} if not specified. | ||
::*capacity is the limit of all passenger {{f|Size|link}} values combined allowed to enter. | ::*capacity is the limit of all passenger {{f|Size|link}} values combined allowed to enter. |
Latest revision as of 16:15, 20 March 2025
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Flag: | Passengers |
File(s): | Rules(md).ini |
Values: | integers |
Default: | 0 |
Applicable to: | VehicleTypes, AircraftTypes, BuildingTypes |
On VehicleTypes and AircraftTypes
This tag defines the transport units capacity, and is required for all transports. A transport vehicle is defined by the Category=Transport tag.
Functionality difference between games:
- RA/CS/AM
- capacity is an absolute passenger capacity, every passenger unit using up one slot.
- TS/FS/RA2/YR
- passenger capacity equals the transport units own Size if not specified.
- capacity is the limit of all passenger Size values combined allowed to enter.
- passengers exceeding this transport units SizeLimit are not allowed to enter.
- transport unit should have PipScale=Passengers set.
Caveat: Certain objects have additional hardcoded conditions preventing some objects from entering others.
On BuildingTypes
In YR, this tag determines the amount of objects allowed inside if this structure has InfantryAbsorb=yes or UnitAbsorb=yes.
Unlike on transports, each object takes up exactly one slot.