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WorkingSound: Difference between revisions

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Specifies the sound made by this BuildingType when it is re-powered (after being in a low power situation) or constructed. Can be set to any valid entry from the SOUND.INI file. <br />
Specifies the sound made by this BuildingType when it is re-powered (after being in a low power situation) or constructed. Can be set to any valid entry from the SOUND.INI file. <br />
There are no keywords under this heading.
There are no keywords under this heading.
[[Category:Review for fake conversion and revert if necessary]]

Latest revision as of 20:56, 20 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WorkingSound
File(s): rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: BuildingTypes


Specifies the sound made by this BuildingType when it is re-powered (after being in a low power situation) or constructed. Can be set to any valid entry from the SOUND.INI file.
There are no keywords under this heading.