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100 Units Bug: Difference between revisions
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[[RA2]] and [[YR]] (and probably [[TS]] and [[FS]] as well) are coded in a way that limits the number of total buildable [[VehicleTypes]], [[InfantryTypes]], and probably [[AircraftTypes]] as well, to 100 units each. If you have a buildable object on a place after 100, the AI will think that is the only unit buildable and create it over and over again. Literally. It will continue building until there is no money left or you stop it. This bug can partly be avoided, see below for details. | [[RA2]] and [[YR]] (and probably [[TS]] and [[FS]] as well) are coded in a way that limits the number of total buildable [[VehicleTypes]], [[InfantryTypes]], and probably [[AircraftTypes]] as well, to 100 units each. If you have a buildable object on a place after 100, the AI will think that is the only unit buildable and create it over and over again. Literally. It will continue building until there is no money left or you stop it. This bug can partly be avoided, see below for details. | ||
Revision as of 06:43, 19 August 2005
RA2 and YR (and probably TS and FS as well) are coded in a way that limits the number of total buildable VehicleTypes, InfantryTypes, and probably AircraftTypes as well, to 100 units each. If you have a buildable object on a place after 100, the AI will think that is the only unit buildable and create it over and over again. Literally. It will continue building until there is no money left or you stop it. This bug can partly be avoided, see below for details.