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ProneDamage: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Specifies the percentage of the Damage= from the weapon that this warhead will inflict on InfantryTypes that are 'prone' (lying on the ground). This defaults to 100%, although values below 100% presume that the warhead has exploded above ground level thus does not inflict the total damage on the target as it lying down below the point if 'impact'. The total Damage= applied is modified from the Damage= applied after the Verses= statistic has been applied.
|name=ProneDamage
|files=rules(md).ini
|values=percentage / float
|special=none
|default=100%
|types=[[Warhead]]s / [<tt>[[General]]</tt>]
|games=[[RA1]], [[TS]], [[RA2]], [[YR]]
}}
 
This flag defines a multiplier to damage all <tt>[[InfantryType]]</tt>s receive from this [[Warhead]] while prone (in RA2/YR, it also applies when they are deployed). It is applied after the [[Verses]] has been calculated.
 
It is a global setting (in [<tt>[[General]]</tt>]) in RA1, and is a Warhead property in TS and later.
 
[[Category:Rules(md).ini Flags]]
[[Category:Warhead Flags]]

Revision as of 07:54, 6 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ProneDamage
File(s): rules(md).ini
Values: percentage / float
Special Values: none
Default: 100%
Applicable to: Warheads / [General]


This flag defines a multiplier to damage all InfantryTypes receive from this Warhead while prone (in RA2/YR, it also applies when they are deployed). It is applied after the Verses has been calculated.

It is a global setting (in [General]) in RA1, and is a Warhead property in TS and later.