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Conventional: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and is used to specify that this warhead is big enough to cause a 'splash' if it impacts on water. This overrides any explosive animation sequences specified by the AnimList= statement, so that the SplashList= animations from the [AudioVisual] section are used instead.
|name=Conventional
|files=rules(md).ini
|values=boolean (yes/no or true/false)
|special=none
|default=no
|types=[[Warhead]]s
|games=[[TS]], [[RA2]], [[YR]]
}}
 
This flag determines whether this warhead sinks and causes a water splash anim (see [[SplashList]] in [<tt>[[CombatDamage]]</tt>]) instead of detonating when it hits water.
 
[[Category:Rules(md).ini Flags]]
[[Category:Warhead Flags]]

Revision as of 07:59, 6 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Conventional
File(s): rules(md).ini
Values: boolean (yes/no or true/false)
Special Values: none
Default: no
Applicable to: Warheads


This flag determines whether this warhead sinks and causes a water splash anim (see SplashList in [CombatDamage]) instead of detonating when it hits water.