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Difference between revisions of "Sparky"
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− | {{ | + | {{Flag |
− | + | |name=Sparky | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=boolean (yes/no or true/false) | ||
+ | |special=None | ||
+ | |default=no | ||
+ | |types={{Categ|Warhead|Warheads}} | ||
+ | |games=[[TS]], [[RA2]], [[YR]] | ||
+ | }} | ||
+ | |||
+ | {{Obsolete}} | ||
+ | |||
+ | If set, the warhead will create residual flames after exploding. The flame animations are the ones listed in <tt>[[TreeFire]]=</tt> and <tt>[[OnFire]]=</tt> (from [<tt>[[AudioVisual]]</tt>]). | ||
+ | |||
+ | This flag causes [[Internal Error]]s when the warhead is supposed to detonate in RA2/YR. It has been suggested that adding FIRE3 to the [<tt>[[Animations]]</tt>] array solves it, but that remains uncomfirmed. |
Revision as of 11:51, 6 May 2006
Flag: | Sparky |
File(s): | Rules(md).ini |
Values: | boolean (yes/no or true/false) |
Special Values: | None |
Default: | no |
Applicable to: | Warheads |
If set, the warhead will create residual flames after exploding. The flame animations are the ones listed in TreeFire= and OnFire= (from [AudioVisual]).
This flag causes Internal Errors when the warhead is supposed to detonate in RA2/YR. It has been suggested that adding FIRE3 to the [Animations] array solves it, but that remains uncomfirmed.