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Sparky: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not the warhead produces residual flames after it explodes. NOTE: This causes frequent Internal Errors as it remains residual from Tiberian Sun where it was related to the 'forest fires' logic which has been partly disabled in Red Alert 2. Its effect is to use the OnFire= animations from the [AudioVisual] section as the residual flames effect - those animations in turn usually have small amounts of Damage= attached to them in the ART.INI file (see the ART.INI Guide).
|name=Sparky
|files={{Categ|Rules(md).ini}}
|values=boolean (yes/no or true/false)
|special=None
|default=no
|types={{Categ|Warhead|Warheads}}
|games=[[TS]], [[RA2]], [[YR]]
}}
 
{{Obsolete}}
 
If set, the warhead will create residual flames after exploding. The flame animations are the ones listed in <tt>[[TreeFire]]=</tt> and <tt>[[OnFire]]=</tt> (from [<tt>[[AudioVisual]]</tt>]).
 
This flag causes [[Internal Error]]s when the warhead is supposed to detonate in RA2/YR. It has been suggested that adding FIRE3 to the [<tt>[[Animations]]</tt>] array solves it, but that remains uncomfirmed.

Revision as of 09:51, 6 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Sparky
File(s): Rules(md).ini
Values: boolean (yes/no or true/false)
Special Values: None
Default: no
Applicable to: Warheads


Logic related to Sparky, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

If set, the warhead will create residual flames after exploding. The flame animations are the ones listed in TreeFire= and OnFire= (from [AudioVisual]).

This flag causes Internal Errors when the warhead is supposed to detonate in RA2/YR. It has been suggested that adding FIRE3 to the [Animations] array solves it, but that remains uncomfirmed.