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Burst: Difference between revisions
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Rewrite, FLH note |
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{{ | {{Flag | ||
|name=Burst | |||
|files={{Categ|Rules(md).ini}} | |||
|values=integer | |||
|special=None | |||
|default=1 | |||
|types={{Categ|Weapon|Weapons}} | |||
|games=[[RA1]], [[TS]], [[RA2]], [[YR]] | |||
}} | |||
Defines the amount of shots this weapon can fire in succession without having to stop and reload or wait for the <tt>[[ROF]]=</tt> to pass. If set to more than 1, then each shot's origin ([[FLH]]) inverts the lateral component. For example, a <tt>Burst=2</tt> weapon fired from a unit with <tt>[[PrimaryFireFLH]]=100,'''50''',20</tt> would fire two shots without stopping, and the first shot would come from <tt>100,'''50''',20</tt> and the second one - from <tt>100,'''-50''',20</tt>. The third shot, if the weapon were to allow it, would come from <tt>100,'''50''',20</tt> again. And so on. |
Revision as of 13:20, 6 May 2006
Flag: | Burst |
File(s): | Rules(md).ini |
Values: | integer |
Special Values: | None |
Default: | 1 |
Applicable to: | Weapons |
Defines the amount of shots this weapon can fire in succession without having to stop and reload or wait for the ROF= to pass. If set to more than 1, then each shot's origin (FLH) inverts the lateral component. For example, a Burst=2 weapon fired from a unit with PrimaryFireFLH=100,50,20 would fire two shots without stopping, and the first shot would come from 100,50,20 and the second one - from 100,-50,20. The third shot, if the weapon were to allow it, would come from 100,50,20 again. And so on.