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Burst: Difference between revisions

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Rewrite, FLH note
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{{DeeZireInclusion}}<br />
{{Flag
Specifies the number of rapid succession shots from this weapon. Defaults to 1.
|name=Burst
|files={{Categ|Rules(md).ini}}
|values=integer
|special=None
|default=1
|types={{Categ|Weapon|Weapons}}
|games=[[RA1]], [[TS]], [[RA2]], [[YR]]
}}
 
Defines the amount of shots this weapon can fire in succession without having to stop and reload or wait for the <tt>[[ROF]]=</tt> to pass. If set to more than 1, then each shot's origin ([[FLH]]) inverts the lateral component. For example, a <tt>Burst=2</tt> weapon fired from a unit with <tt>[[PrimaryFireFLH]]=100,'''50''',20</tt> would fire two shots without stopping, and the first shot would come from <tt>100,'''50''',20</tt> and the second one - from <tt>100,'''-50''',20</tt>. The third shot, if the weapon were to allow it, would come from <tt>100,'''50''',20</tt> again. And so on.

Revision as of 13:20, 6 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Burst
File(s): Rules(md).ini
Values: integer
Special Values: None
Default: 1
Applicable to: Weapons


Defines the amount of shots this weapon can fire in succession without having to stop and reload or wait for the ROF= to pass. If set to more than 1, then each shot's origin (FLH) inverts the lateral component. For example, a Burst=2 weapon fired from a unit with PrimaryFireFLH=100,50,20 would fire two shots without stopping, and the first shot would come from 100,50,20 and the second one - from 100,-50,20. The third shot, if the weapon were to allow it, would come from 100,50,20 again. And so on.