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WarpIn: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This specifies the animation to display at the location when an object with the teleport Locomotor= appears in a cell. The animation must be from the [Animations]list and be defined in ART.INI. NOTE: although this is parsed, it does not get used by Red Alert 2 which seems to play the animation defined in WarpOut= instead. The WARPIN.SHP animation in Red Alert 2 does not get used and is corrupt - it is actually the WAKE2.SHP image from Tiberian Sun and remains in the Tiberian Sun animation palette.
|name=WarpIn
|files={{Categ|Rules(md).ini}}
|values=strings (Names of Animations)
|special=None
|default=null
|types={{Categ|General}}
|games=[[RA2]], [[YR]]
}}
 
{{Obsolete}}
 
Specifies an animation that is played when a teleporting unit arrives at the destination cell.  
 
'''Note:''' This is actually unused, as the game plays the <tt>[[WarpOut]]=</tt> animation instead.

Revision as of 06:03, 8 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WarpIn
File(s): Rules(md).ini
Values: strings (Names of Animations)
Special Values: None
Default: null
Applicable to: General


Logic related to WarpIn, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

Specifies an animation that is played when a teleporting unit arrives at the destination cell.

Note: This is actually unused, as the game plays the WarpOut= animation instead.