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IonBlast: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
OBSOLETE - Fires number #4 listed in [SuperWeaponTypes]
|name=IonBlast
|files={{Categ|Rules(md).ini}}
|values=Strings (Names of Animations)
|special=None
|default=null
|types={{Categ|General}}
|games=[[TS]]
}}
 
{{Obsolete}}
 
Specifies the second animation played when a Super Weapon with <tt>[[Type]]=IonCannon</tt> is activated. Both this animation and <tt>[[IonBeam]]</tt> animation are played at the same time.

Revision as of 08:35, 8 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonBlast
File(s): Rules(md).ini
Values: Strings (Names of Animations)
Special Values: None
Default: null
Applicable to: General


Logic related to IonBlast, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

Specifies the second animation played when a Super Weapon with Type=IonCannon is activated. Both this animation and IonBeam animation are played at the same time.