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{{DeeZireInclusion}}<br />
{{Flag
Specifies the main weapon that this object is equipped with. The Primary= weapon is the one which the game defaults to when the object is engaged in an attack mission or conducting its threat scan.
|name=Primary
|files={{Categ|Rules(md).ini}}
|values=Strings (Names of [[Weapon]]s)
|special=none
|default=none
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
|games=[[RA]], [[TS]], [[RA2]], [[YR]]
}}
 
This flag specifies the main weapon of this object. The main weapon is used when force-firing on the ground and scanning the area for targets. If the <tt>[[Verses]]</tt> on both <tt>[[Primary]]=</tt> and <tt>[[Secondary]]=</tt> allow targeting of a certain object, the <tt>[[Primary]]=</tt> will be selected.
 
RA2/YR introduce other methods for specifying weapons for special cases like the IFV/Prism Tank/Gattling Weapons.

Revision as of 05:06, 27 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Primary
File(s): Rules(md).ini
Values: Strings (Names of Weapons)
Special Values: none
Default: none
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


This flag specifies the main weapon of this object. The main weapon is used when force-firing on the ground and scanning the area for targets. If the Verses on both Primary= and Secondary= allow targeting of a certain object, the Primary= will be selected.

RA2/YR introduce other methods for specifying weapons for special cases like the IFV/Prism Tank/Gattling Weapons.