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DestroyableBridges: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Simple flag which can be set to 'yes' or 'no' and determines if bridges on the map can be destroyed. This is over-ridden by the setting in the multiplayer game set-up screen so does not really have much use. Exactly the same as the 'Destroyable Bridges' multiplayer option.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}, {{Categ|Maps}}
|values=boolean
|special=None
|default=0 ?
|types={{Categ|CombatDamage}} (Rules(md).ini), {{Categ|SpecialFlags}} (Maps)
|games=[[TS]], [[RA2]], [[YR]]
}}
 
Determines whether bridges can be destroyed at all. The setting in rules(md).ini is pretty much useless, as the setting in maps overrides it all the time.

Revision as of 07:42, 11 June 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DestroyableBridges
File(s): Rules(md).ini, Maps
Values: boolean
Special Values: None
Default: 0 ?
Applicable to: CombatDamage (Rules(md).ini), SpecialFlags (Maps)


Determines whether bridges can be destroyed at all. The setting in rules(md).ini is pretty much useless, as the setting in maps overrides it all the time.