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Cluster
Flag: | Cluster |
File(s): | Rules(md).ini |
Values: | Unsigned integers |
Default: | 0 |
Applicable to: | Projectiles |
This flag is loaded from the INI, but does not appear to be used.
This flag defines the amount of AirburstWeapon= shots to fire if the projectile has Airburst=yes set. With no AirburstWeapon= set, this defines the number of seperate explosions caused when the projectile hits. The explosions are spread around the point of impact.
Do these explosions each account for full damage, or is the Damage= divided by Cluster=? And what is the spread pattern?