NewTheater
Flag: | NewTheater |
File(s): | art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes (In RA2 and YR always YES, TS has not been tested) |
Applicable to: | TechnoTypes: AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes as well as ObjectTypes: Animations, Projectiles, TMPTiles, OverlayTypes, ParticleSystems, Particles, SmudgeTypes, TerrainTypes and VoxelAnimTypes |
Logic related to NewTheater, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
Specifies if an alternate image should be loaded for the object based on the map's theatre. If this is set, the game will replace the second character of the default filename into a different one, depending on the theatre. If the game cannot find an appropriately named image, it will fall back to "G" (for generic) as the second character in the image filename. Additionaly, this tag means the unit palette is used to draw this image. The characters used for each theatre can be found on the Theatres page. In Tiberian Sun, the tag will only work if the ID for the object starts with either G, N or C and its second letter is A (for Arctic/Snow theater) or T (for Temperate theater). In RA2, for the tag to work, it must start with either G, N or C, and its second letter must be A, T or U (Urban theater). Both conditions are case-insensitive. In Yuri's Revenge, the ID can also start with Y.
It is not known if the fallback works in TS.
See also
- Art(md).ini Flags
- TechnoTypes Flags
- AircraftTypes Flags
- BuildingTypes Flags
- InfantryTypes Flags
- VehicleTypes Flags
- ObjectTypes Flags
- Animations Flags
- Projectile Flags
- TMPTiles Flags
- OverlayTypes Flags
- ParticleSystems Flags
- Particles Flags
- SmudgeTypes Flags
- TerrainTypes Flags
- VoxelAnimTypes Flags
- Obsolete
- INI Flags
- Needs Testing