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CanBeOccupied

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Revision as of 20:53, 29 March 2011 by Vinifera7 (talk | contribs) (Changes to formatting and corrections on spelling, templates, and non-existant flags.)
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Flag: CanBeOccupied
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


This flag determines whether or not a building can be garrisoned by infantry controlled by the same player. Buildings owned by the neutral house can be garrisoned by infantry controlled by any player, but never by multiple players at once.

In order for this logic to work as desired, the building will also need MaxNumberOccupants set to a positive integer greater than 0.

Red Alert 2

In non-expanded Red Alert 2, CanBeOccupied was intended to be used for civilian structures only. If a building with CanBeOccupied=yes is constructed by a player, it will revert to being owned by the neutral house. If that building's Art(md).ini entry also has a Buildup animation, the AI of the neutral house will sell the building immediately upon construction.

See also