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ActiveAnimPowered

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Revision as of 01:29, 7 January 2022 by McPwny (talk | contribs)
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Flag: ActiveAnimPowered
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: BuildingTypes


Determines whether or not the ActiveAnim and ActiveAnimDamaged of this building should play their animations instead of freezing them in the event that the building is both underpowered and has Powered=yes set in rules.ini.

See Also