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Talk:ActiveAnimPoweredLight
this entry had the 'bug' entry:
Bugs/Side-Effects/Unexpected Limitations
If set, this flag causes the ActiveAnim to play as soon as the building is deployed, instead of waiting for the buildup animation to be finished first.
when i tested the logic in ra2 i saw no such bug, but i cannot say whether it exists in TS or not
- It's a thing in TS. Looks like WWP fixed it in RA2/YR. Crimsonum 14:43, 10 January 2022 (CET)