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IonCannonDamage

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Revision as of 13:57, 21 August 2023 by Crimsonum (talk | contribs) (Fixed the type flag link + minor formatting changes)
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Flag: IonCannonDamage
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Special Values: None
Default: 0 ?
Applicable to: CombatDamage


In Tiberian Sun, specifies the amount of damage inflicted by a super weapon with Type=IonCannon.

Although this super weapon is not in Red Alert 2, you can still use map triggering to call related functions.

RockPatch Info

If you are using a super weapon with Type=IonCannon in RockPatch version CE or higher, this flag will control the damage amount inflicted by your super. It is global to all super weapons with Type=IonCannon.