Determines whether or not the specified vehicle is able to enter a structure that has Bunker=yes set on it. In order to use this logic properly, the vehicle must have Turret=yes set on it and its SpeedType must not be Hover. In addition, parasited units are not allowed to enter.
Locomotor |
Bunkerability
|
Drive |
Functional.
|
Jumpjet |
Bunkerable but weird.
|
Hover |
Unbunkerable.
|
Rocket |
The game crash before entering.
|
Tunnel |
Bunkerable but weird.
|
Walk |
Bunkerable but weird.
|
DropPod |
The game crash before entering.
|
Fly |
Unbunkerable.
|
Teleport |
Bunkerable but weird.
|
Mech |
Unbunkerable.
|
Ship |
The game crash when entering.
|