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ROT
Flag: | ROT |
File(s): | Rules(md).ini |
Values: | unsigned integers |
Special Values: | None |
Default: | ? |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Projectiles |
On Infantry/Vehicle/Aircraft/Building Types
Determines the Rate Of Turn of this object and/or its turret, if applicable. Bigger number = faster turn.
On Projectiles
A non-zero value means this projectile can home-in on its target. A value of 0 disables homing behavior and leaves the projectile to fly straight.
Mind that:
- setting a predefined flight path (via Template:TTL / Template:TTL and similar) ignores the ROT setting.
- setting Template:TTL forces the projectile to respect the weapon's Template:TTL setting. Otherwise it will follow its target indefinitely.