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SelfHealing

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Revision as of 18:24, 23 February 2016 by Mevitar (talk | contribs) (updated info)
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SelfHealing
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes,VehicleTypes, AircraftTypes, BuildingTypes


Determines whether the object will automatically heal itself. The effect is applied each time RepairRate minutes has passed, and is hardcoded to restore 1 point of damage each time. Only works while the object has less than 50% health.

In Red Alert 2 and Yuri's Revenge

The healed damage no longer caps at 50%, allowing objects to heal to full health.