ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

IonBeam

From ModEnc
Revision as of 18:18, 8 September 2006 by Nighthawk200 (talk | contribs) (Added link to map action)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonBeam
File(s): Rules(md).ini
Values: Strings (Names of Animations)
Special Values: None
Default: null
Applicable to: General


Logic related to IonBeam, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

Specifies the first animation played when a Super Weapon with Type=IonCannon is activated.
This animation however is the primary animation played whenever the 'Ion Cannon Strike' map Action is used, along with the animation defined by IonBlast