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ROT
Flag: | ROT |
File(s): | Rules(md).ini |
Values: | unsigned integers |
Default: | ? |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Projectiles |
On Infantry/Vehicle/Aircraft/Building Types
Determines the Rate Of Turn of this object and/or its turret, if applicable. Bigger number = faster turn.
On Projectiles
A non-zero value means this projectile can home-in on its target. A value of 0 disables homing behavior and leaves the projectile to fly straight.
On aircraft, a projectile with an ROT of 1 will fire the weapon in a strafing pattern of single projectiles until the target either moves out of range or the aircraft itself flies directly over and past the target regardless of what the weapons burst count is.
Mind that:
- setting a predefined flight path (via Template:TTL / Template:TTL and similar) ignores the ROT setting.
- setting Template:TTL forces the projectile to respect the weapon's Template:TTL setting. Otherwise it will follow its target indefinitely.